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Review
This review applies to version 1.0
The latest version of this software will soon be reviewed by our
informers.
FalloutĀ® 2 is the sequel to the critically acclaimed game that took RPG'ing out of the dungeons and into a dynamic, apocalyptic retro-future.
It's been 80 long years since your ancestor trod across the wastelands. As you search for the Garden of Eden Creation Kit to save your primitive village, your path is strewn with crippling radiation, megalomaniac mutants, and a relentless stream of lies, deceit and treachery. You begin to wonder if anyone really stands to gain anything from this brave new world.
Mastering your character's skills and traits for survival, FalloutĀ® 2 will challenge you to endure in a post-nuclear world whose future withers with every passing moment... |
What's new in version 1.0
-Boxing in New Reno will no longer lock up the computer.
-The Dice Game will give you winnings.
-The Lloyd quest in New Reno will not lock the computer.
-Talking to Tandi about the Vault 15 quest will not lock the computer.
-Loading and Saving of Save Games have been sped up, for other ways
to improve load times check the trouble shooting section of the
readme.txt.
-Party members will not turn hostile (under most circumstances) any longer, so you will be able to talk to them all the time.
-Ghouls in Gecko will not randomly shoot at you.
-Harold will give you the right information when you are trying to optimize the power plant.
-Shopkeepers will get money more often - this is more of a tweak then a bug fix.
-Endless stopwatch in combat should be fixed.
-The car and the trunk will no longer become separated.
-Francis has been fixed.
-Hakunin movies will not appear after the GECK has been returned.
-Dragon and LoPan challenges should no longer cause Endless Stop Watch.
-Goris will no longer join if you are over your Party Member limit.
-Slave Overseer in NCR will no longer lock the computer up.
-PIP boy will no longer crash when you get too many Maps in your Automap.
-Here and Now perk will work correctly.
-NPC's max carry weight.
-NPC's runaway settings.
-The .44 does the proper amount of damage.
-NPC's who have to many dialog responses have been fixed.
-Radiation warning pops up sooner = 66 rads.
-Barter has been slightly modified.
-The bug with the Geck and the elder has been fixed.
-The problem where game wouldn't run properly on some NT/NTFS/large hard-drive setups has been fixed.
-Smitty will properly sell the car. |
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